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Team

Say hello to our team, which is working to deliver you the KKnD experience you deserve!

Active roles

Our core team members who actively work on the project.

Andre 'IceReaper' Mohren

Started the project back in 2013 by reverse engineering the asset formats, wrote the game in Java and ported the project to the C# OpenRA engine.

  • Project lead
  • Development
  • Webmaster
  • Reverse engineering

Paweł 'Dzierzan' Dzierżanowski

Joined 2017 by submitting custom sprites, and is now responsible for assets.

  • Tilesets
  • Custom sprites

Martin 'Seras' Lang

Joined in 2013 as additional developer. Retired before it was ported to OpenRA, but returned a year later.

  • Development

Passive roles

Our team members who take on an advisory role.

Moritz Ernst 'Hallfiry' Jacob

Joined in 2013 and supported the reverse engineering of asset formats. Thanks to his projects in archiving game magazines and cover discs, he continues to provide valuable information about the game, its history, as well as alpha and beta versions.

  • Public relations
  • Research
  • Reverse engineering

Glenn 'Packer' Bermingham

Joined in 2014 and made custom spritesheets for cut content. Since then he has taken over an advisory role, providing valuable feedback in our internal discussions.

  • Custom sprites
  • Advisor

Inactive roles

People who contributed in the past and are no longer involved in the project.

Peter 'DeZomb' Böttger

Made 3D Models for rendering HD actors, but left the project due to lack of time.

  • 3D Modeling

Join the team!

Ever dreamed about shaping the future of KKnD? We're currently searching help in:

  • C# development
  • Sound and Music remastering
  • 3D modeling
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